The workshop welcomes papers addressing research and experience
reports on various applications of TEL. Papers describing
finalized research, as well as work-in-progress, are welcome.
The topics of the workshop cover, broadly understood, TEL
connected to applications and experiences in areas like:
- Key issues: effective strategies, learning models/theories
- ICT deployment in education: policy, integration, extensibility, interoperability
- Pedagogical theories/models, constructivist approaches
- Serious games - Games based learning
- Web 2.0, semantic web
- Collaborative/context aware/personalised approaches
- Communities of learners
- Adaptive/personalised hypermedia, metadata/content standards
- Free/open source software, ubiquitous/pervasive/grid technologies
- Intelligent agents, learning management systems, emerging technologies
- Mobile learning
- Practices in different educational/learning contexts
- Surveys of TEL adoption in education
- Tools/emerging technologies, new generation TEL
- Challenges, future of TEL, roadmaps for the future
- The role of formal, e.g. university, education of programming vs. informal, e.g. community driven
- Teaching for the present "cloud age" — what must be done to educate (not only) IT professionals for the cloud-native era?
- IT-related professional roles: do we know whom we educate?
- Educational Programming Environments
- Computational Thinking
- Location-based Serious Games
(the list is not exhaustive).